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Calibration Wizard

AeroBeat calibration should now be read through a camera-first lens.

Official gameplay calibration in this slice

The primary calibration flow is for camera gameplay plus normal audio/video sync.

Global latency

  • audio offset calibration
  • video offset calibration

Camera calibration

  • ensure face and hands are well lit
  • keep enough distance for upper-body framing
  • use a stable background when possible
  • calibrate reach/pose from the athlete's actual play position

UI navigation may still use mouse on PC and touch on mobile, but that is separate from the official v1 gameplay-input story.

Future-input note

JoyCon, gamepad, keyboard, and XR-specific calibration flows may still be worth documenting later, but they should be treated as future support rather than official v1 gameplay requirements.

Seated play

Seated camera calibration remains important. Athletes should calibrate from the posture they will actually use during play so reach and head-position expectations stay comfortable.