Art Inspiration¶
- Direction: natural wonder with digital zen UI
- Aesthetic: premium fitness with clean, high-contrast readability
- Constraint: visuals should serve the PC-first camera workout experience first, while staying portable to later mobile and VR work where possible
- Nature Inspired: choose environments inspired by strong outdoor or studio energy
Art domains that still matter¶
- Environments for workout atmosphere
- Avatars for player/coach identity
- Cosmetics for controlled profile customization
- Core internal assets for UI, branding, and runtime presentation
Scope note¶
Older docs emphasized package-local gameplay skins/assets as a creator-facing product pillar. The current docs slice shifts customization toward controlled avatar/cosmetics progression instead.