Gameplay Core: Boxing¶
Boxing is one of the two official AeroBeat v1 gameplay features.
Core loop¶
- Targets arrive in time with the music.
- The athlete punches, guards, leans, squats, or shifts as authored by the chart.
- Successful reads maintain combo and reinforce workout flow.
- The workout emphasizes cardio, rhythm, and readable movement patterns.
Scope notes for this slice¶
- official gameplay input is camera only
- Boxing should be documented primarily around camera-readable movement
- portal-aware presentation can stay in the docs, but it should not imply a current VR-first product focus
Current mechanics emphasis¶
- directional punches such as
punch_left,punch_right, hooks, and uppercuts guardprompts, authored stance semantics, and body-movement prompts- authored portal placement where it improves choreography readability
- readable Track View and Portal View presentation options
Wording guardrails¶
When describing Boxing, prefer language that supports the current product thesis:
- camera-first gameplay
- PC-first release
punch_left/punch_rightare the canonical input-truth Boxing punch labelsorthodox/southpaware authored stance semantics, not tracked input events- future VR/non-camera possibilities without presenting them as current parity