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Digital Stores & Arcade Editions

These release paths remain valid planning spaces, but they are not the first shipping priority.

Current sequencing

  • PC community edition comes first
  • mobile store work comes after the PC community release
  • VR and deeper arcade variants come later

Commercial release direction

If AeroBeat later targets digital storefronts or arcades, those editions may diverge from the community build in licensing, content curation, and distribution requirements.

Important wording note: app-store and mobile UGC constraints are real considerations, but the docs should keep them soft for now. They are planning pressures, not yet absolute blockers.

Likely differences from the community edition

  • more curated content pipelines
  • tighter commercial licensing for music and brand collaborations
  • platform-specific UX and packaging decisions
  • more controlled moderation/distribution surfaces

Product framing

This page should be read as future release planning, not a promise of simultaneous storefront parity.