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Welcome to AeroBeat

AeroBeat is an open-source rhythm workout platform currently focused on one official v1 gameplay-input combination: camera-driven Boxing and Flow on PC first.

The broader long-term vision still matters, but this docs set now reflects the tighter product slice we are actually building first: webcam-based gameplay, community-authored workouts, and a release path that prioritizes PC community, then mobile, then VR.


What is in scope right now

  • Official v1 gameplay features: Boxing and Flow
  • Official v1 gameplay input: Camera only
  • Primary release target: PC community edition
  • Workout package direction: songs, charts, sets, workouts, coaching, and environments
  • Customization direction: profile/avatar/cosmetics progression and unlocks, not package-local gameplay asset swaps

What stays documented as future-looking work

These docs still keep useful references for later expansion, but they should be read as future-platform or future-input support, not current v1 commitments:

  • mobile gameplay support after the PC community release
  • VR product work after mobile
  • non-camera gameplay input providers such as keyboard, gamepad, JoyCon, touch, mouse, and XR
  • broader runtime shells and platform-specific presentation work

Documentation paths

Game Design

Use the GDD section for the product thesis, gameplay framing, release sequencing, and contributor-facing terminology.

Technical Architecture

Use the architecture section for the current lane split, official v1 input stance, workout package contracts, and repo boundaries.

Contributor Guides

Use the guides for practical authoring and onboarding, including choreography guidance for Boxing and Flow, calibration, accessibility, and the demo workout package.

Example Workout Package

Use the package example when you want one concrete end-to-end fixture for the current docs contract.


Current status

AeroBeat is still in prototype. This docs repo intentionally distinguishes between:

  • official v1 scope
  • valuable future research / future-platform work
  • removed concepts that are no longer part of the active product slice

If a page talks about non-camera gameplay input or VR, read it as future-looking unless that page explicitly says otherwise.