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View Modes & Optimizations

AeroBeat still separates gameplay logic from runtime presentation, but current product wording should favor the PC-first camera slice.

Core views

Portal View

  • immersive 3D presentation
  • still useful as a runtime/view concept
  • relevant for future VR return and larger-screen experiences

Track View

  • linear 2D presentation family
  • especially important for compact or straightforward PC camera-friendly layouts

Scope guidance

The docs should avoid implying that VR and mobile view parity are already equal-status shipping targets.

  • PC camera presentation is the main current priority
  • mobile-oriented adaptation remains follow-on work
  • VR-oriented presentation remains a later platform slice

Runtime adaptation

Renderer adaptation across views still matters, especially for preserving authored choreography across different presentation surfaces. That is a technical capability, not a promise of immediate platform parity.