View Modes & Optimizations¶
AeroBeat still separates gameplay logic from runtime presentation, but current product wording should favor the PC-first camera slice.
Core views¶
Portal View¶
- immersive 3D presentation
- still useful as a runtime/view concept
- relevant for future VR return and larger-screen experiences
Track View¶
- linear 2D presentation family
- especially important for compact or straightforward PC camera-friendly layouts
Scope guidance¶
The docs should avoid implying that VR and mobile view parity are already equal-status shipping targets.
- PC camera presentation is the main current priority
- mobile-oriented adaptation remains follow-on work
- VR-oriented presentation remains a later platform slice
Runtime adaptation¶
Renderer adaptation across views still matters, especially for preserving authored choreography across different presentation surfaces. That is a technical capability, not a promise of immediate platform parity.