Licensing Overview¶
At AeroBeat, we believe in Open Source, but we also respect that the reality of Game Development involves proprietary hardware, third-party assets, and commercial partnerships.
We use a Hybrid Licensing Strategy to balance these needs. This section explains exactly what you can do, what you must share, and how to safely contribute.
Quick Reference Table¶
| Repository Prefix | License | Can I Close Source? | Proprietary Strategy |
|---|---|---|---|
aerobeat-core |
MPL 2.0 | Only your new files. | Link / Import |
aerobeat-assembly-* |
GPLv3 | No. | Rewrite or Dual License |
aerobeat-feature-* |
GPLv3 | No. | Rewrite or Dual License |
aerobeat-input-* |
MPL 2.0 | Only your new files/SDKs. | Link / Wrapper |
aerobeat-tool-* |
MPL 2.0 | Only your new files. | Link / Import |
aerobeat-ui-core |
MPL 2.0 | Only your new files. | Link / Import |
aerobeat-ui-kit-* |
MPL 2.0 | Only your new files. | Link / Import |
aerobeat-ui-shell-* |
GPLv3 | No. | Rewrite or Dual License |
aerobeat-skins-* |
CC BY-NC 4.0 | No (and no commercial use). | Replace Assets |
aerobeat-avatars-* |
CC BY-NC 4.0 | No (and no commercial use). | Replace Assets |
aerobeat-cosmetics-* |
CC BY-NC 4.0 | No (and no commercial use). | Replace Assets |
aerobeat-environments-* |
CC BY-NC 4.0 | No (and no commercial use). | Replace Assets |
aerobeat-asset-* |
CC BY-NC 4.0 | No (and no commercial use). | Internal / System |
aerobeat-docs |
CC BY-NC 4.0 | No. (and no commercial use). | N/A |