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Licensing Overview

At AeroBeat, we believe in Open Source, but we also respect that the reality of Game Development involves proprietary hardware, third-party assets, and commercial partnerships.

We use a Hybrid Licensing Strategy to balance these needs. This section explains exactly what you can do, what you must share, and how to safely contribute.

Quick Reference Table

Repository Prefix License Can I Close Source? Proprietary Strategy
aerobeat-core MPL 2.0 Only your new files. Link / Import
aerobeat-assembly-* GPLv3 No. Rewrite or Dual License
aerobeat-feature-* GPLv3 No. Rewrite or Dual License
aerobeat-input-* MPL 2.0 Only your new files/SDKs. Link / Wrapper
aerobeat-tool-* MPL 2.0 Only your new files. Link / Import
aerobeat-ui-core MPL 2.0 Only your new files. Link / Import
aerobeat-ui-kit-* MPL 2.0 Only your new files. Link / Import
aerobeat-ui-shell-* GPLv3 No. Rewrite or Dual License
aerobeat-skins-* CC BY-NC 4.0 No (and no commercial use). Replace Assets
aerobeat-avatars-* CC BY-NC 4.0 No (and no commercial use). Replace Assets
aerobeat-cosmetics-* CC BY-NC 4.0 No (and no commercial use). Replace Assets
aerobeat-environments-* CC BY-NC 4.0 No (and no commercial use). Replace Assets
aerobeat-asset-* CC BY-NC 4.0 No (and no commercial use). Internal / System
aerobeat-docs CC BY-NC 4.0 No. (and no commercial use). N/A