Accessibility Guide¶
AeroBeat is designed to be fitness for everyone. Whether you are recovering from an injury, playing from a wheelchair, or just having a low-energy day, the game adapts to you—not the other way around.
👂 Listen to Your Body¶
The most important rule in AeroBeat is: Do what feels right.
Our scoring system is designed to be permissive.
- Fitness Moves: High-intensity moves like "Run in Place" or "Leg Lifts" in Flow mode are not strictly scored on limb movement. If a move feels unsafe, modify it (e.g., stretch instead of run).
- Range of Motion: You can calibrate your arm span to ensure targets are within comfortable reach.
⚙️ Gameplay Modifiers¶
Before starting a playlist, you can enable specific modifiers to tailor the workout to your needs.
- No Squats: Disables obstacles (Walls/Bars) that force you to squat or duck.
- No Knee Strikes: Removes Knee Strike targets from Boxing playlists.
- No Leg Lifts: Removes balancing obstacles from Flow playlists.
- No Obstacles: Removes all walls and barriers entirely.
- No Arrows: Removes the directional requirement. You can hit targets from any angle (great for limited wrist mobility).
- No Bombs: Removes explosive targets in Flow mode that penalize accidental hits.
- Zen Mode: Disables all targets and scoring. Just enjoy the music and the environment.
🪑 Seated Play¶
AeroBeat is fully playable while seated.
- Calibration: When running the Calibration Wizard, perform the "T-Pose" step while seated. This tells the engine where your head and hands are relative to your chair.
- VR Recenter: If playing in VR, use the "Recenter" button while looking forward in your comfortable seated position.
- Head Height: The game dynamically adjusts "High" and "Low" targets based on your calibrated head height, so you won't have to reach impossibly high.
🛡️ Safety & Substitution¶
Our tracking system is built to allow for safe substitutions.
Knee Strikes (Boxing)¶
In Boxing mode, the game does not track your legs. It tracks your Head Position.
- The Logic: To hit a "Left Knee" target, the game expects your weight to shift to the left.
- The Modification: If you cannot lift your knee, you can substitute the move with a Side Crunch or a Block. As long as your head moves to the target lane, it counts!
Obstacles (Walls)¶
- The Logic: Collision is checked only against your Head.
- The Modification: You do not need to contort your whole body. A slight lean of the head is often enough to clear a wall. Don't over-extend!
🎮 Input Flexibility¶
Because AeroBeat is Input Agnostic, you can choose the controller that fits your mobility.
- Camera (Hands Free): Great if holding a controller is difficult.
- Touch/Mouse: Allows playing the game with minimal physical exertion, focusing on reaction time rather than cardio.
- Adaptive Controllers: Since we support generic Gamepads (XInput), devices like the Xbox Adaptive Controller should work out of the box.
- Need a specific integration? If you have a specialized device that isn't working, please reach out to our engineering community on GitHub or Discord. As an open-source project, we are eager to build drivers that help you play.