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Accessibility Guide

AeroBeat is designed to be fitness for everyone. Whether you are recovering from an injury, playing from a wheelchair, or just having a low-energy day, the game adapts to you—not the other way around.

👂 Listen to Your Body

The most important rule in AeroBeat is: Do what feels right.

Our scoring system is designed to be permissive.

  • Fitness Moves: High-intensity moves like "Run in Place" or "Leg Lifts" in Flow mode are not strictly scored on limb movement. If a move feels unsafe, modify it (e.g., stretch instead of run).
  • Range of Motion: You can calibrate your arm span to ensure targets are within comfortable reach.

⚙️ Gameplay Modifiers

Before starting a playlist, you can enable specific modifiers to tailor the workout to your needs.

  • No Squats: Disables obstacles (Walls/Bars) that force you to squat or duck.
  • No Knee Strikes: Removes Knee Strike targets from Boxing playlists.
  • No Leg Lifts: Removes balancing obstacles from Flow playlists.
  • No Obstacles: Removes all walls and barriers entirely.
  • No Arrows: Removes the directional requirement. You can hit targets from any angle (great for limited wrist mobility).
  • No Bombs: Removes explosive targets in Flow mode that penalize accidental hits.
  • Zen Mode: Disables all targets and scoring. Just enjoy the music and the environment.

🪑 Seated Play

AeroBeat is fully playable while seated.

  1. Calibration: When running the Calibration Wizard, perform the "T-Pose" step while seated. This tells the engine where your head and hands are relative to your chair.
  2. VR Recenter: If playing in VR, use the "Recenter" button while looking forward in your comfortable seated position.
  3. Head Height: The game dynamically adjusts "High" and "Low" targets based on your calibrated head height, so you won't have to reach impossibly high.

🛡️ Safety & Substitution

Our tracking system is built to allow for safe substitutions.

Knee Strikes (Boxing)

In Boxing mode, the game does not track your legs. It tracks your Head Position.

  • The Logic: To hit a "Left Knee" target, the game expects your weight to shift to the left.
  • The Modification: If you cannot lift your knee, you can substitute the move with a Side Crunch or a Block. As long as your head moves to the target lane, it counts!

Obstacles (Walls)

  • The Logic: Collision is checked only against your Head.
  • The Modification: You do not need to contort your whole body. A slight lean of the head is often enough to clear a wall. Don't over-extend!

🎮 Input Flexibility

Because AeroBeat is Input Agnostic, you can choose the controller that fits your mobility.

  • Camera (Hands Free): Great if holding a controller is difficult.
  • Touch/Mouse: Allows playing the game with minimal physical exertion, focusing on reaction time rather than cardio.
  • Adaptive Controllers: Since we support generic Gamepads (XInput), devices like the Xbox Adaptive Controller should work out of the box.
    • Need a specific integration? If you have a specialized device that isn't working, please reach out to our engineering community on GitHub or Discord. As an open-source project, we are eager to build drivers that help you play.